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Dragon Age: Inquisitionĭragon Age: Inquisition is a far more sprawling game than Fable. It lacks some of Fable’s charm, but the combination of deep lore and a deeper combat system makes it worth playing, even eight years after its release. You can sneak with a dagger, stab one enemy, and then switch to a two-handed sword, dashing between foes in a whirlwind of blows.Ī deep upgrade system lends your character plenty of customisation, and the ability to master more than one system – you can make a powerful mage that’s also handy with a bow, for example – lets you approach each fight in a different way. It’s flashy, full of special effects, and gives you plenty of ways to approach each fight. But more importantly, it has some of the best combat in any fantasy RPG. Salvatore, who, as you’d expect, paints the picture of a deep, complex world where you want to explore every cave and speak to every side character. It’s a fantasy RPG with a story from the mind of prolific fantasy author R.A. If you enjoyed Fable’s arcade-y combat but longed for something slightly more complex – more weapons, more spells, more combos – then give Kingdoms of Amalur: The Reckoning a try. Fable encouraged you to escape reality, if only for 15 hours – Skyrim gives you a whole virtual life. Some of the side stories provide the game’s most engrossing moments, and following a trail of quests to a far-off town can create a diversion that lasts for hours. And, just like in Fable, you’ll find plenty to do outside of the main quest. You’ll grow to love particular characters, especially if you recruit a loyal companion to fight alongside you. Skyrim is largely a humourless place, but like Albion, it has a strong identity. Fable gave you different ways to approach combat, and Skyrim runs with that idea, letting your character flex between a sneaky archer, a battlemage, or a brute with a two-handed warhammer. Two cities that take 20 minutes to walk between (in real time, that is) might look entirely different, but you can sense a shared history.
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The world is teeming with detail, and coherent in a way that few games manage, with NPCs that follow daily routines and interact with one another. But there’s similarities too, which gives Fable fans plenty to love.
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Lionhead’s RPG never takes itself too seriously – Bethesda’s absolutely does, with a stone-faced plot about the chosen one saving the world. It’s easy to focus on the differences between Skyrim and Fable.
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